19 Haziran 2012 Salı

Commandos 1,2,3,4,5 Collection free full version download

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There are five games in the series, which are listed here in the order they were released:


Commandos: Behind Enemy Lines

Commandos: Behind Enemy Lines (CBEL) was released on July 1, 1998. It was published by Eidos Interactive, and developed by Pyro Studios. It features 20 missions. The view is isometric with tactical gameplay. Several of the missions are reminiscent of novels or hollywood movies, for example:
  • 3rd mission (Reverse Engineering): The dam-busting climax is similar to "Force 10 from Navarone".
  • 4th mission (Restore Pride): Taking down the German villa (to cause confusion in the Wehrmacht's middle-level command) is akin to "The Dirty Dozen".
  • 5th mission: The cable car revives memories of "Where Eagles Dare".
  • 14th mission (D-Day Kickoff): Destruction of coastal batteries, the plot for "The Guns of Navarone".
  • 15th mission (End of the Butcher): An assassination mission as in "The Dirty Dozen: The Next Mission".
  • 18th mission (Force of Circumstance): Blowing up the bridge, a la "The Bridge on the River Kwai".
A Sega Mega Drive/Genesis version of Commandos: Behind Enemy Lines, with the first 5 missions, was also made by Russian homebrew programmers, but lacked sound and certain other features of the PC version.

Commandos: Beyond the Call of Duty

Commandos: Beyond the Call of Duty, a set of new Commandos missions issued as a standalone game, was released on March 31, 1999. Despite it being much shorter than Behind Enemy Lines, it is a much more difficult game containing levels on a far greater scale to the extent of being comparable to those that were to be seen in Commandos 2. It has 8 missions, with locations including Yugoslavia and Greece.

Commandos 2: Men of Courage

A full sequel, released in 2001, was rebuilt with a 3D engine, more interactive environments, more skills for the commandos, and new characters. Like its predecessor, it drew heavily from war films, as shown in titles of levels such as "Bridge Over the River Kwai" and "Saving Private Ryan". The game received even greater praise than its predecessor, and sold well in the United States and Europe. Improvements to playable characters in the game included the ability to move bodies, knock out enemies, handle explosives, and allowing all characters to drive vehicles and use collected weapons(paving the way for the Driver's expulsion from the series in the next installment). The camera in the interior environments of the game can be rotated by holding down ALT and the middle(weel) mouse button Several new characters were added to the series in this sequel: A thief called Paul "Lupin" Toledo, a dog called Whiskey and Wilson, a shot down pilot claiming to be from the Light Brigade.


Commandos 3: Destination Berlin

This is the third sequel in the series and was released in October, 2003. In this game the mouse wheel can be used to rotate the player's vantage point. It was the first in the series to use a true 3D engine. However, the game has been criticized for its short missions and lack of hotkeys.

Commandos: Strike Force

Released during the first months of 2006, this game marks a departure from the first three games. Although the missions are set-up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many Medal of Honor or Call of Duty games than to earlier entries of the series. The game attracted an overwhelmingly negative reaction, especially from those coming from fans of the earlier games in the series who see this a massive departure mainly due to the trademark difficulty instead giving way to a game that is much less so. Similarly, it was promoted as mixing elements of strategy from the past games with traditional first-person shooter game-play but instead only hinted them and whilst being predominantly action oriented. As a result, both critics and fans felt it did little to distance itself from the recent flood of similar games.








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